I'm working on a 808 style sequencer. Not sure if something like this has been made yet. I'm new to Audulus, so it's probably pretty rough. I've got some other versions with more features made, but I haven't ironed them out yet. Any veterans have any ideas on how to make this more efficient?
* Updated to v002 - Fixed 0hz keyboard thump and removed some labels *
Looks great! You certainly have put the seq 16 node to good use in this patch. There are lots of fun sequencers here on the forum, I would encourage you to check them out.
Thanks man. I'll definetly check out the other sequencers and start pulling them apart. My brain is slowly starting to understand this new modular language. I will apply me learnings and slowly evolve this into something (hopefully) useful. Cheers.
- found some ways to cut cpu usage - removed junk left behind in the new input keyboard - changed the step out outs to a simple on/off (no longer clock gate) - breakout box now has two outs for external sequencers - 3 new external sequencers
So, I know that the more you use this, the less labels seem important. But before you finish with this module I hope to see the rows of inputs and outputs labeled for people less familiar with its evolution.
- clock now in 16th notes - triplets - new spacing - 4 triplet basic sequencers - triplet clock out - no more clock gate
* Version e: fixed clock outs * * Version f: organizing, spacing, and straightening * * Version g: removed some redundant functions and dotted some inputs* * Version h: bpm now in thousandths and added two more basic sequencers * * Version i: fixed some connections and resized the triplet sequencers *
I saw NOFX live back in the day :) For some reason, they were booked in a high school theater that theatre that had bolted in seating and people in the front ripped the chairs from the floor so they could make a mosh pit. I don't think the organizers were thrilled about that, lol.
Thanks man. I’m really happy how this is playing out. It’s amazing what you can do on your phone these days. And I like this whole “sharing is caring” community-vibe going on with user made patches. Question though: Do you every worry Audulus can become an AI / Skynet type of thing, where at one point it gets too smart for it’s own good?
@eall123 - absolutely. I need to learn more, but I am interested in seeing if once we implement the data node if we can build some rudimentary AI learning patches into it. The way that @jjthrash used scripting to build the conway patch he made makes me think it would be relatively easy to do something similar to create the beginnings of a neural net.
Like, say Apple doesn’t want to release program X on the App Store because it undermines some industry. Well... Audulus is already on the App Store and you can just make a program X patch.
@eall123 - I doubt it - as long as Audulus conforms to the rules of the store, it'll be allowed on there :) We're still pretty small beans as far as apps go anyway! Hopefully expanding more soon though! :)