This week, I am working on documenting all of the 500+ modules that will be coming out in the new update to 3.5. No ETA yet on the released version but probably this month. Many more frequent updates to come - this initial update doesn’t include many of the modules people have made for the uModule collection but don’t worry - they’ll be included as quickly as we can document them and get them in there.
For builders - it would be helpful if you start to document each of your patches internally node by node to explain what they do and how. You can also write your own module descriptions and credit will be given to you in the online documentation.
If you don’t want to do this don’t worry - I’ll do it eventually, it will just take longer. The reason for doing it though is so you can passively teach others how your designs work so that they can turn around and make new modules themselves!
Thanks for your infinite patience with the state of documentation so far - from here on out it will be a brighter future. Any suggestions you have on how to make the documentation better are also always welcome.
Here's a link to what I have so far - feel free to comment. What do people think about setting it up on Fandom? It seems like a free service? I know it's more for video games but seems like it might be a good option.
I started one at Fandom - I will start contributing there once the module library documentation is done. Please wait to add your own until I get the initial module library up there so we can develop a standard way of creating the articles (I'm thinking fast facts at top, overview, deep dive, further reading - that kind of thing).
Got through all modules to controller category, and already on page 20! This will be such great info for everyone. Remember you can preview it and add comments here:
50 pages now! Looks like it might take until Monday to get all of this written, edited, and formatted. This will certainly balloon like crazy once we start adding more and more modules that people have created for the uModules collection!
I got sucked into helping my friend move his art shop, I am afraid I will have to limited time to contribute at this point in time. I appreciate the organization though, and will chip in when I am able.
@RobertSyrett - no worries - The new way Taylor structured Audulus allows him to easily push out an update with them without changing the core code whenever new modules are added - it's just an ongoing thing from here on out! :)
well for now at least. I will try to add a little each day right up to and after the new release comes out.
Also want to make little i/o and controls charts for each like the nodes documentation has.
I believe once this gets pushed to the website, there will be a side menu that pops up that is navigateable, so you don't have to just scroll scroll or ctrl+f to find the module you want. If not, I'll add one.
Have a read, let me know what you think - the grand page total with pictures comes to....drumroll....
@Mark42 - Sorry just saw this - you won't have to clone the docs on your computer, you can just go to http://docs.audulus.com/modules/ when that page is updated (when the new version is released).
I'll be inserting code into each module's Audulus file that will allow you to find the help section through tapping/right clicking on the module and going to "help" - the documentation will also be pasted to the inside of the module, but you'll be missing the nice tables that will be up there.