Hold Sequencer
  • I'm working on a 808 style sequencer. Not sure if something like this has been made yet. I'm new to Audulus, so it's probably pretty rough. I've got some other versions with more features made, but I haven't ironed them out yet. Any veterans have any ideas on how to make this more efficient?

    * Updated to v002 - Fixed 0hz keyboard thump and removed some labels *
  • Pic:
    2048 x 1536 - 203K
  • Pic with notes added:
    2048 x 1536 - 286K
  • Looks great! You certainly have put the seq 16 node to good use in this patch. There are lots of fun sequencers here on the forum, I would encourage you to check them out.
  • Thanks man. I'll definetly check out the other sequencers and start pulling them apart. My brain is slowly starting to understand this new modular language. I will apply me learnings and slowly evolve this into something (hopefully) useful. Cheers.
  • v003
    - added individual step gate control
    Hold Seq.audulus
    2048 x 1536 - 240K
  • v006 (floored)

    - keyboard display
    - bpm display
    - layout tweeks
    - floored gates to two decimal places
    - clock out added
    - removed gate button (sync problems)
    2048 x 1536 - 381K
    Hold Seq v006 (Floored).audulus
  • v006 (truncated)

    - knobs unindexed
    Hold Seq v006 (Truncated).audulus
  • Found a problem with v004. Replaced with v005.

    Any suggestions welcome. Want to add saving patterns next. Then maybe linking patterns.

    Also, if anyone has modded this I would like to see what you've done. Cheers.
  • Keyboard display should work fine now. Messed up when pulling the last version together. Updated to v006.
  • This is great, keep up the good work! You can eventually load it with 808 style synthesized drums too! :)
  • Thanks! I'm working on the 808 hats, but can't seem to get the filtering right. I'll upload what I got soon.
  • v007e

    - saves patterns
    - new note Hz input method
    - step out added
    - breakout box added (swapping out patterns and for a future pattern sequencer)
    Hold Seq v007e.audulus
    2048 x 1536 - 494K
  • Whoa this is getting mighty!!!
  • :) Fixed some things. Version c up.
  • v007d uploaded.

    - found some ways to cut cpu usage
    - removed junk left behind in the new input keyboard
    - changed the step out outs to a simple on/off (no longer clock gate)
    - breakout box now has two outs for external sequencers
    - 3 new external sequencers
  • I'm going start going back and labeling everything inside so people can figure out what's going on. It'll take me a bit.

    Please let me know if you find any bugs. Thanks.
  • >I'm going start going back and labeling everything inside so people can figure out what's going on.

    That is a noble endeavor!
  • v008h (stable'ish)

    - main sequencer can now be an external sequencer
    - new pin layout
    - external breakout box added
    - labels on inputs and outputs
    Hold Seq v008h.audulus
    2048 x 1536 - 453K
  • Getting better and better! And holy crap just realized you're doing all this on iOS??? NICE :)
  • Yeah, :)

    I usually work on this waiting for the bus.
  • >I usually work on this waiting for the bus.


    So, I know that the more you use this, the less labels seem important. But before you finish with this module I hope to see the rows of inputs and outputs labeled for people less familiar with its evolution.
  • v008h

    - fixed onscreen keyboard
    - added output meter
  • v009i (beta)

    - clock now in 16th notes
    - triplets
    - new spacing
    - 4 triplet basic sequencers
    - triplet clock out
    - no more clock gate

    * Version e: fixed clock outs *
    * Version f: organizing, spacing, and straightening *
    * Version g: removed some redundant functions and dotted some inputs*
    * Version h: bpm now in thousandths and added two more basic sequencers *
    * Version i: fixed some connections and resized the triplet sequencers *
    Hold Seq v009i.audulus
    2048 x 1536 - 285K
  • I made an exploded version if you want input and output labels:

    v009e EXPLODED
    Hold Seq v009e EXPLODED.audulus
    2048 x 1536 - 340K
  • :) NP

    I'm just going to leave this here:

  • I saw NOFX live back in the day :) For some reason, they were booked in a high school theater that theatre that had bolted in seating and people in the front ripped the chairs from the floor so they could make a mosh pit. I don't think the organizers were thrilled about that, lol.
  • This is why I can't drive while NOFXing. Shit is dangerous.
  • v008k

    - pitch fine tune knob
    - played with the demo snare a bit
    - removed redundant functions
    - bass detuned down
    2732 x 2048 - 1M
    Hold Seq v008k.audulus
  • v008z (stable)

    - demo hat splash
    - volume on external seq

    v008zzzz (stable)

    - kick click pitch bend
    Hold Seq v008z.audulus
    2732 x 2048 - 1M
    2732 x 2048 - 1M
    Hold Seq v008zzzz.audulus
  • Exceptionally cpu efficient patching :)
  • v010a (beta) EXPLODED

    - reworked clock *outdated*
    - can now link main seq patterns
    Hold Seq v010a.audulus
    2732 x 2048 - 794K
  • Wow, that is insane looking!
  • v010o (beta)

    - ext seq linked *fixed*

    - reworked clock (again) *now = 0.5*

    - tempo knob fixed *and adjusted*

    - double time knob *fixed*

    - clock knob fixed

    - resized and labeled some things

    v010u (beta)

    - did the good ‘ld switcheroo with the hats and snare

    - gave hats their own randomness

    - made sure everything was connected :l
    Hold Seq v010o.audulus
    2732 x 2048 - 1M
    Hold Seq v010u.audulus
    2732 x 2048 - 1019K
  • v big L up!
  • v010zz (beta)

    - external seq breakout bars
    - new pin layout *again z to zz*

    v010zz EXPLODED (beta)
    - exploded breakout bars if you want to add more tracks
    Hold Seq v010zz.audulus
    2732 x 2048 - 1M
    Hold Seq v010zz EXPLODED.audulus
  • The keyboard can probably be done better. Runs hot.

    v011g KEY (beta)

    v011h NO KEY (beta)

    v011zz LTE (beta)

    - added demo kick and bass release knobs
    - changed the release unit delay to a 8 sample delay
    - played with demo

    v011zzzz EXP (beta)

    - played with the demo kick release
    Hold Seq v011g KEY.audulus
    2732 x 2048 - 1M
    Hold Seq v011h NO KEY.audulus
    2732 x 2048 - 1M
    Hold Seq v011zz LTE .audulus
    2732 x 2048 - 875K
    Hold Seq v011zzzz EXP.audulus
    2732 x 2048 - 854K
  • deep per usual eall123!
  • Thanks man. I’m really happy how this is playing out. It’s amazing what you can do on your phone these days. And I like this whole “sharing is caring” community-vibe going on with user made patches. Question though: Do you every worry Audulus can become an AI / Skynet type of thing, where at one point it gets too smart for it’s own good?
  • I mean... I’m starting to feel bad for other synth apps.
  • @eall123 - absolutely. I need to learn more, but I am interested in seeing if once we implement the data node if we can build some rudimentary AI learning patches into it. The way that @jjthrash used scripting to build the conway patch he made makes me think it would be relatively easy to do something similar to create the beginnings of a neural net.
  • @eall123 yeah honestly a lot of the apps you see can be replicated in Audulus, especially the sequencer ones.
  • Do you ever worry the iTunes Store will change it’s mind? Can they do that?
  • @eall123 Change its mind? How so?
  • Like, say Apple doesn’t want to release program X on the App Store because it undermines some industry. Well... Audulus is already on the App Store and you can just make a program X patch.
  • So then they change the OS so you can’t run Audulus anymore.
  • @eall123 - I doubt it - as long as Audulus conforms to the rules of the store, it'll be allowed on there :) We're still pretty small beans as far as apps go anyway! Hopefully expanding more soon though! :)