Please help with my basic questions.
  • Hello,

    I am new to Audulus but it really looks interesting enough for further investigation. I need your help to help me decide if Audulus is for me.

    For Windows 10, 64 bit with a 23" multi-touch monitor.
    1. Is Audulus stand alone? Is it a VST?
    2. Can it host VST fx and VST instruments?
    3. Is it multi-touch?
    4. Does it use audio samples?
    5. Strictly a Synth?
    6. Has a midi in and out?
    7. Has an audio in and out?
    8. I also an iPad Air but prefer using the Windows multitouch monitor.
  • For Windows 10, 64 bit with a 23" multi-touch monitor.

    1. Is Audulus stand alone? Is it a VST?


    2. Can it host VST fx and VST instruments?

    No - coming in Audulus 4.

    3. Is it multi-touch?

    No - coming in Audulus 4.

    4. Does it use audio samples?

    No - coming in Audulus 4.

    5. Strictly a Synth?

    No - you can build sequencers, visualizers, even games like Pong into it.

    6. Has a midi in and out?

    MIDI in, but no MIDI out - coming in a few months to Audulus 3.

    7. Has an audio in and out?

    Yes, multichannel (up to 16 I/O right now, will be arbitrary I/O eventually).

    8. I also an iPad Air but prefer using the Windows multitouch monitor.

    It is not optimized for Windows touch.

    Let me know if you have any more questions!
  • biminiroad,

    Wow! Thanks for the prompt and a positive response.
    Can't wait for Version 4!!!
    When approximately might it be released?
  • @Vas - you're welcome! V4 is due out spring/summer of next year :) We're not going to rush it though, we want A4 to be the hugest release yet!
  • I will be looking forward to the Audulus V4 release.
    It seems to me that Audulus will be a virtual control surface with finger manipulations of notes, waveform, pitchbend and all types of modulation in a real-time performance. Might be nice to include some virtual keyboards such as:
  • @Vas - I'm gunning for us being able to create our own custom keyboards with a skewable (drawable?) XY pad surface. So you could create a wild custom touch surface with lots of different pads/dots, or you could make your own keyboard-like thing that had as many keys/types as you want.
  • Time will pass very slowly till "spring/summer of next year"
  • @Vas Trust me, there is plenty that Audulus can still do before V4 comes out.
  • Audulus could be the breakthrough program that ignites the Windows multi-touch platform. Thereafter it will become fashionable to develop plugins that are multi-touch capable and multi-touch friendly for Windows. And the stampede will begin.

    Will there be any reason to use a Windows multi-touch screen along with the iPad. Will there be some kind of synergy to use Audulus together with the PC and iPad?

    I have my PC and iPad connected with the iConnectmidi2+

    Edit: I also have a 23" multi-touch monitor with Xotopad as the keyboard controller. There are several iPad midi controllers also available and very economical to purchase.
  • @Vas - what do you mean synergy? Like being able to send clocks to each other?
  • @biminiroad - What I am asking if when using both the PC and iPad, Audulus has any special features that make this combo work in a complimentary way. It seems that Audulus can run in both the PC and iPad simultaneously and was wondering is there will be some advantage to doing this. Since I have both my thinking is to make use of things that I have spent money on. Not an important issue for me so asking more out of curiosity.

    in question 3 above
    Is it multi-touch?
    No - coming in Audulus 4.
    To make sure do you mean Windows multi-touch?

    May I suggest that to save time you may ask the developers of music creation apps especially alternative midi keyboard and midi controller apps to port their apps to work in Windows.


    I will be looking forward to checking out your proposed
    "custom keyboards with a skewable (drawable?) XY pad surface. So you could create a wild custom touch surface with lots of different pads/dots, or you could make your own keyboard-like thing that had as many keys/types as you want."

    I just hope that they are for Windows multi-touch. I also hope that the virtual midi keyboards have location velocity capability and or round robin or other humanizing capability.

  • Will Audulus 4 have a native 32 to 64 bit bridge?

    So let me get this straight so Audulus 4 is a essentially a sampler/synth?
    I love to work with samples so I would be happy if it is so.
    Or is it closer to a DAW?

    It is for live performance. I only work in the studio. I suppose this will not be an issue. I use Studio One and will host Audulus 4 as a VSTi.
  • To be honest, I'd be surprised if Taylor ever touch-optimizes Windows. It's very low on the priority list vs. developing new features for users. If you consider the time investment, it's basically a feature add for just people who have Surfaces, while taking away time that could add features for everyone. And it isn't as simple as just porting over how multitouch will work with iOS to windows too.

    Audulus will not have a 32 to 64 bridge. In Taylor's view, if a plugin or DAW or system is 32 bits, it will be gone sooner rather than later, and it's hard to overstate how much more time it takes to keep those systems running together. Again, a large feature for a small population that takes away time from making Audulus better.

    Audulus will be able to load, record, play, and export samples in Audulus 4. Audulus is not a synth - Audulus enables you to create synthesizers with the basic ingredients. It's like DIY digital electronics mixed with coding. Audulus 4, with sampling, will allow you to create your own custom DAWs within Audulus.

    Audulus is for both live and studio performances - if it helps, just think about it as a really powerful modular synthesizer platform. Like a modular synthesizer, you can use it to create synthesizers, or you can use the modular system to process audio or create MIDI sequences.

    That said, Audulus 4 won't be out for a long time - probably next summer to be honest. So there's lots and lots to do before then!
  • @biminiroad I know I'm not a shareholder or anything, but Surface pro is pretty good stuff and ignoring it is like ignoring low hanging fruit/ quarters on the ground everywhere/ other applicable similes. I understand that prioritization is subjective, but I personally know several musicians who use surface pro, one day in the next year or two I will probably be one. So I don't have hard numbers or market research about the user base that windows maintenance and parody can provide, but I think it is larger than you surmise.
  • Low hanging fruit assumes that it's easy to do, which Taylor has told me it's not. The market may be larger, but our Windows sales numbers don't even come close to what we do on iOS, so it would seem that our responsibility to the majority of our customers would lean more heavily towards features for everyone than detouring into multitouch for Windows, which could take a month or more to work out. :/ So we'd basically be developing a feature for a niche audience (compared to iPad sales, and the musicians who own iPads/Surfaces in particular) in hopes they buy more copies of Audulus. Just hard to compare against the mountain of more useful features for everyone.
  • I'll just clarify, that I'm characterizing the windows tablet pc market as potentially large not currently large. Obviously the experience between windows and iOS is pretty large (and growing) so it's hard to tell what factors are really determining the smaller sales of windows versions of the product. But if parody can't be justified with the available man power, there's not much to be done. I would like some midi outs.
  • While the surface is a very capable device, touch support is not as integral to Windows 10 as it is to iOS. Since touch is essential for iOS, it provides a rich API for developers to utilize. Most of the difficult work involved in supporting a touch interface is performed by the OS. With Windows, more of the necessary coding has to be supplied by the application, which also has to support the traditional mouse/keyboard interface as well. I think it would be of far more value to the Windows user base to bring Audulus for Windows up to parity on the other areas where the Windows version is lacking such as SVG support, multichannel I/O and a more robust VST.
  • @stschoen, thank you for the programmer's perspective, that makes a lot of sense.